I have committed this year to do a better job of providing timely feedback for my students. I know that timely feedback is what makes or breaks a learning experience. When I was a child learning to ride a bike, I knew immediately when I made a mistake. I knew because I crashed and it hurt. I knew when I was doing it right because I didn’t crash, and it was fun. When I read about using games in the classroom I find that they are valuable because the feedback is immediate; the student doesn’t need to wait to get their paper back to see how they did. They know right away; they got points, they lost points, or they got game over. And that, so the theory goes, is why games are so engaging.
The problem is the classes I have are not games. Or at least I haven’t figured out yet how to make them games. (Maybe I should learn to code…hmm.) I still am having kids “do things” and turn them in. And that is where the catch is. Right now there are 76 “things” in my cue awaiting feedback, or as my kids prefer, waiting to be graded. Some of those things are videos, some images, some websites, some short essays. To make the problem worse, I don’t penalize for late work (why I do this is another post) and students can redo work as many times as they like to get the grade they want. All this makes my inbox a mess. Some of the work is new and timely, other pieces are things that a student didn’t turn in a couple weeks ago, and still others are things I have already seen a time or two before.
So my challenge today is to figure out a way to tame the inbox so that kids get their feedback no later than the next day. They need to know when they are doing well and when they fall off the bike.